using System.Collections.Generic;
using UnityEngine;
using LS.UnityExtensions;

namespace LS
{
    [System.Serializable]
    [CreateAssetMenu(menuName = "Lancer Studio/Data Table Collection",fileName = "DataTableGeneratingCollection", order = 50)]
    public class DataTableGeneratingCollection : PreloadScriptableObjectSingleton<DataTableGeneratingCollection>
    {
        public List<DataTableFileInfo> Collection => m_DataTableNameCollections;

        [SerializeField]
        private List<DataTableFileInfo> m_DataTableNameCollections = new List<DataTableFileInfo>();

    }
}
